Is there a way to get the particles in the correct orientation to the emitter and not rotated at varying angles? (see image)
eg. butterflies sitting on a cube's surface.
My relevant settings are:
- Emit From > Faces
- Rotation > Initial Orientation > Normal
- Render > Group > Rotation (selected)
In the image example it looks like the normal interpolates between each adjoining face's normal to rotate the particle. I'm also noticing that when the object rotates the particles spin which is also an unwanted effect. Is the normal acting as the axis for a quaternion?
I cannot recreate this interpolation problem with a cube primitive (gives correct behavior) but when rotating the cube (emitter), the faces with the z-axis, causes the particles to move. cube created in v.276.