This is my low poly hand
and this is my high poly hand
I bake the high poly onto the low poly with uv SAMRT PROJECT and this is the result
Now this is very bad i think . . . i would like to understand if this bad results depends on
- it's my low poly too bad? Maybe should be more similar to the shape of high poly?
it's my normal map? Maybe with the unwrap and mark seam could be better? This is my normal map
EDIT
After UV SMART PROJECT and BAKING i did these steps:
I add new material and i don't change anything here so settings are
then i go in texture i click on new texture and then i add the image of the baking like that with these settings.
In the end in order to see the render i go on object mode - shading - GLSL then i use Ctrl + z