This is my low poly hand
and this is my high poly hand
I bake the high poly onto the low poly with uv SAMRT PROJECT and this is the result
Now this is very bad i think . . . i would like to understand if this bad results depends on
- it's my low poly too bad? Maybe should be more similar to the shape of high poly?
After UV SMART PROJECT and BAKING i did these steps:
I add new material and i don't change anything here so settings are
then i go in texture i click on new texture and then i add the image of the baking like that with these settings.
In the end in order to see the render i go on object mode - shading - GLSL then i use Ctrl + z