I'm getting weird render artifacts around the edge of a cylinder on the floor, blocky areas that look low-res:
Rendering from other angles shows the same render artifacts. Seemingly around the render box intersecting both the cylinder and floor.
I've tried changing anti-aliasing and other settings with no effect.
I'm at a loss. Any ideas?
Other Info: Blender v2.76. Blender Render. This floor texture is rather large, 12.3 MB file and 4288 x 2848. But artifacts happen with other (smaller) textures as well.