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I've loaded an HDR image into my scene as an environment texture. However, I need to rotate the image, and so far, haven't found a way. I assume this is possible, but I need to know HOW.

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In the World section of the Material nodes add a Texture Coordinate node and a mapping node to control the placement of the Environment texture. By changing the rotation on the mapping node you can place the HDR where you need it.

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As of Blender 2.8x, the World section is part of the new Shader Editor:

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  • $\begingroup$ The environment texture stops working as soon as I add the Mapping Node. $\endgroup$ – Black Jun 8 '18 at 8:04
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    $\begingroup$ @Black for new questions use the blue Ask Question box at the top right of the page, not the comments section. $\endgroup$ – cegaton Jun 8 '18 at 14:12
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    $\begingroup$ How is it a new question, it is a comment saying that your solution does not work. I just get a solid color view. $\endgroup$ – Black Jun 8 '18 at 14:15
  • $\begingroup$ @Black It is a new question. The title: "environment texture stops working as soon as I add the Mapping Node", then it should be followed by a link to this question, an explanation of what you did, an image illustrating what happened when you added the node and any other information you want to add. $\endgroup$ – cegaton Jun 8 '18 at 14:21
  • $\begingroup$ I followed your instructions 1:1 $\endgroup$ – Black Jun 8 '18 at 14:21
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You need to load the HDR image from the "environment texture node". The environment picture in your scene will not work alone.

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