I've loaded an HDR image into my scene as an environment texture. However, I need to rotate the image, and so far, haven't found a way. I assume this is possible, but I need to know HOW.
2 Answers
In the World section of the Material nodes add a Texture Coordinate node and a mapping node to control the placement of the Environment texture. By changing the rotation on the mapping node you can place the HDR where you need it.
As of Blender 2.8x, the World section is part of the new Shader Editor:
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2$\begingroup$ The environment texture stops working as soon as I add the Mapping Node. $\endgroup$– BlackJun 8, 2018 at 8:04
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1$\begingroup$ @Black for new questions use the blue Ask Question box at the top right of the page, not the comments section. $\endgroup$– user1853Jun 8, 2018 at 14:12
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7$\begingroup$ How is it a new question, it is a comment saying that your solution does not work. I just get a solid color view. $\endgroup$– BlackJun 8, 2018 at 14:15
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$\begingroup$ @Black It is a new question. The title: "environment texture stops working as soon as I add the Mapping Node", then it should be followed by a link to this question, an explanation of what you did, an image illustrating what happened when you added the node and any other information you want to add. $\endgroup$– user1853Jun 8, 2018 at 14:21
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You need to load the HDR image from the "environment texture node". The environment picture in your scene will not work alone.