I already made and rigged a character. When I make keyframes in the dopesheet to time my animation, the graph editor does not show any of my keyframes, for any of my animated parts. Even when I go to check the drivers, the driver pane is completely blank, just an empty graph as well.
The weird part is, a couple of sessions ago, it was working completely fine, because I know I was able to edit drivers then. So what could possibly be happening here? I unfortunately cant share the blend file due to the fact that it belongs to the project group I work with, but I was hoping for some general pointers on how I can figure this out. Keep in mind my dope sheet and NLA editor works completely fine, it's just the graph editor.
Here is an image of what it currently looks like:
and here is the corresponding dope sheet for the same animation: