You can find my blend file here: https://drive.google.com/file/d/0B_dm_cPSM1oFbi1xYzNZMEs2UHc/view?usp=sharing
I've been following this tutorial to make a simple character model: wiki.blender.org/index.php/Doc:2.6/Tutorials/Your_First_Animation/2.Animation
I'm getting stuck at the skinning step. I've created the skeleton how I want it, and set the mesh as a child of the armature as the tutorial indicates. The issue I run into is that there is no "Deform" section in the Skeleton settings:
I've tried multiple times to add a new armature object and regardless of what I do the "Deform" section doesn't appear. Any help with this is greatly appreciated!
Updated image with Armature Modifier >> Vertex Groups disabled.