I'm using topology for face modeling. I am following a face pattern used in Blender in the Sintel character. I'd like to see colored faces WHILE I am placing vertices and mapping out the face IN EDIT & WIRE MODE.
This is a screen shot of what I am working on. I am following a pattern and would like to map the colors on to what I've explained above in EDIT MODE. The orange is what I have selected to group-vertex as red regions of the face topology, which I'd like to see as light red in edit mode and not in solid mode which is what I've accomplished with some help.