I just started with Blender after using Max and Maya for years. I am currently at a company that uses a very old modeling program so I was able to 'get' them to install Blender for me, which is awesome.
So far it's a great program but I had a difficult time figuring out how to swap out textures and change up materials etc. It would be great if this was a bit more user friendly. As it is I have to X out the texture that's in there then use Open to go find another one, instead of just using a find texture or replace texture. Is that the only way to do it?
Also is there a way to select poly elements such as the barrel of a gun, instead of just the faces, and then applying a material? In Max you can select elements so thats the only reason I am asking. If theres something similar.
The 3D painter is also awesome! That's primarily what I am using it for.
1) When I paint in the 3d view and I have a UV/image editor window open, it seems like they don't sync up and they are actually different textures, but I can paint on both of them. I am sure this just takes me getting used to the UI.
2) Is the UV editor window the only place you can save out your textures?