I just started with Blender after using Max and Maya for years. I am currently at a company that uses a very old modeling program so I was able to 'get' them to install Blender for me, which is awesome.

So far it's a great program but I had a difficult time figuring out how to swap out textures and change up materials etc. It would be great if this was a bit more user friendly. As it is I have to X out the texture that's in there then use Open to go find another one, instead of just using a find texture or replace texture. Is that the only way to do it?

Also is there a way to select poly elements such as the barrel of a gun, instead of just the faces, and then applying a material? In Max you can select elements so thats the only reason I am asking. If theres something similar.

The 3D painter is also awesome! That's primarily what I am using it for.

Added Q's:

1) When I paint in the 3d view and I have a UV/image editor window open, it seems like they don't sync up and they are actually different textures, but I can paint on both of them. I am sure this just takes me getting used to the UI.

2) Is the UV editor window the only place you can save out your textures?

  • 2
    $\begingroup$ what render engine are you using? I'm asking because the texturing process and options are different for each. $\endgroup$
    – David
    Feb 24, 2016 at 20:50
  • $\begingroup$ I am using Blender Render. Hope that helps. $\endgroup$
    – blarg
    Feb 24, 2016 at 21:03
  • $\begingroup$ You should seriously consider using the Cycles Render engine since you’re going through a learning curve anyway. Cycles is significantly more realistic and in addition the Blender Render engine is being phased out. $\endgroup$
    – Dontwalk
    Feb 24, 2016 at 21:49
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    $\begingroup$ @blarg Welcome to the site. To keep things organized please ask only one question per post. For added questions please ask using a new post. Please read this link: meta.blender.stackexchange.com/a/504/1853 $\endgroup$
    – user1853
    Feb 24, 2016 at 22:02
  • $\begingroup$ I got excited. Sorry for all the questions in the same post. ;) I am using the normal (?) renderer because these are really low poly models with no extra maps on them unfortunately, just diffuse. :( So even though I will hit on Cycles, it's not needed right now unless you think it helps. $\endgroup$
    – blarg
    Feb 24, 2016 at 22:08

2 Answers 2


On replacing Textures

You don't actually have to delete the texture. Instead you can "reassign" the slot by just opening a new one.

Assuming you have already a material with a texture

  • Go to Properties Window -> Texture Panel
  • Select the desired Texture slot
  • Scroll down to "Image"

Now here are two possibilities:

If you want to switch between two textures to chose which one looks better, hit the upper folder button and open a new image texture.

select new texture

Notice how you now have two textures in your selection box? If you want to switch between them, just click the selection box and change the texture.

old and new texture to chose from

If however you want to replace the texture with another one, hit the lower folder button (under Source:)

replace source

Notice how your original texture got replaced with the new one

replaced texture]4

On replacing Materials

  • Go to Properties Window -> Material Panel
  • Hit the "+" Button on the right side of the Material Selector. This basically creates a new material slot.
  • Select the new slot and hit "New".
  • Make changes to your new Material (Textures, colors, whatever)
  • With that new material selected Tab into Edit mode and hit "Assign".

change material

You still have both materials to chose from.


There is no equivalent of 3Ds Max's 'elements' selection mode for Blender currently.

You can however press L while hovering any vertex, edge or face to select all linked geometry which is the equivalent of an 'element'.

If you already have a geometry selection pressing Ctrl + L will extend selection to all linked geometry of current selection.


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