I have a problem with baking textures and ambient occlusion. Weird triangles and artifacts appear at end of process. I have tried (i think) everything on internet like soldify, triangulate faces, recalculate, reinport from .obj format. I'm beginner with blender, so please, could someone find solution to this? All I can add: Corupted Meshes have been made new from plane surface like all others and I join them in to single object.
I think problem is with mesh. Because when I import mesh with other program where I can bake AO too, same problem happend.