i'm trying to use curvature while painting texture, but it seems to fail in some way.
dirty vertex color seems fail too
i just modeled this object in one minute in freshly opened blender. what am i supposed to do to make right curvature calculations?
more simplier shape just appears to have no cavity at all.
i'm using blender 2.76b btw
EDIT: just tested it with deformed plane and it worked!!!
but how am i supposed to paint over complex mesh?