found a very cool way to make nice rocks https://www.youtube.com/watch?v=t0XQVS1qxZI here a guy uses 3dmax with displacement with cellular map. tried using voronoi in such a way, but i get wrong results. don't know what am i doing wrong here. enter image description here

Please advice how to achieve this:

enter image description here

is it even possible to do in blender?

up vote 2 down vote accepted

It sure is possible. I made a similar rock in a few minutes. You can check my settings from the image.

rocks from displacement

You can do this with one displacement map but for some reason I got better results with two. Put them underneath a subdivision surface modifier, and the displacement modifiers should have their strength reduced to the same number (.3-.5). The realism of the rocks comes from playing with the voronoi texture settings: size, and distance metric were most important. I found distance squared worked best. Also the color ramp can help level off any circular spots in the texture.

Hope that helps. Good luck!

  • thank you! i understood my mistake! i was making the rock from already subdivided icosphere! and this method need low-res icosphere (howhere in video it seems to me that he uses a very smooth one) – curly brace Feb 23 '16 at 16:40
  • My pleasure. Glad you figured it out! – HowToBlend Feb 23 '16 at 18:46

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