found a very cool way to make nice rocks https://www.youtube.com/watch?v=t0XQVS1qxZI here a guy uses 3dmax with displacement with cellular map. tried using voronoi in such a way, but i get wrong results. don't know what am i doing wrong here. enter image description here

Please advice how to achieve this:

enter image description here

is it even possible to do in blender?


It sure is possible. I made a similar rock in a few minutes. You can check my settings from the image.

rocks from displacement

You can do this with one displacement map but for some reason I got better results with two. Put them underneath a subdivision surface modifier, and the displacement modifiers should have their strength reduced to the same number (.3-.5). The realism of the rocks comes from playing with the voronoi texture settings: size, and distance metric were most important. I found distance squared worked best. Also the color ramp can help level off any circular spots in the texture.

Hope that helps. Good luck!

  • $\begingroup$ thank you! i understood my mistake! i was making the rock from already subdivided icosphere! and this method need low-res icosphere (howhere in video it seems to me that he uses a very smooth one) $\endgroup$ – curly brace Feb 23 '16 at 16:40
  • $\begingroup$ My pleasure. Glad you figured it out! $\endgroup$ – HowToBlend Feb 23 '16 at 18:46

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.