How can I proceed if I want the shape key to behave differently depending on the bone pose?
I created one and linked it to a clavicle bone to affect it when it's rotated on z-world space(it was the only one that worked)
However, It will mess up deformations when i rotate the bone to the opposite direction affected by the shape key.
I've also tried using 2 driven shape keys linked to the same bone to correct 2 different poses, but it seems one always topple the other.
Any help is appreciated :)
EDIT: I found out what's wrong. But now I need to modify the driver so that the shape apply ONLY between 0° to -20 degrees. I'm almost sure I have to tweak the curves, but I simply can't understand how that graph works.
Here is my driver setup(without touching the curves):
How can I change it to work in the 0° ~ -20° rotation range?