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I have an animation with 500 frames at 1280x720 resolution. It is a low-poly style scene with 108k.

The average time for one frame is 3 minutes at 50 samples. I tried to enable GPU compute with a Macbook Pro (early 2015) but it failed.

How to speed up the rendering time?

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  • $\begingroup$ You may wish to check out this question which seems to be similar to your question. Another thing you can do is dump it to an online render farm (for instance, SheepIt), and have the render distributed. $\endgroup$ – Gliderman Feb 22 '16 at 15:47
  • $\begingroup$ To render faster you need to optimize your scene. Bake as much as you can (textures, lights, physics and particles) or split the render in layers adn composite afterwards. $\endgroup$ – cegaton Feb 22 '16 at 15:55
  • $\begingroup$ this might be useful read: blenderguru.com/articles/4-easy-ways-to-speed-up-cycles $\endgroup$ – cegaton Feb 22 '16 at 15:57

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