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I'm trying to parent my mesh to my armature, but it seems as though as if every time I do so, my mesh loses its faces. enter image description here

I'm pretty sure that it's being caused by the lack of green bones on my mesh for some reason, and I'm not sure how to fix those.enter image description here I've also tried regenerating my rig with and from rigidify, but it just seems to turn out the same. If anyone knows, thank you and have a nice day!

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    $\begingroup$ Did you apply scale to your mesh (Ctrl+A>apply scale)? $\endgroup$
    – Timaroberts
    Commented Feb 22, 2016 at 4:12
  • $\begingroup$ looks like the split edge modifier problem in a few post earlier. You don't happen to have any modifier applied to your mesh have you? $\endgroup$
    – hawkenfox
    Commented Feb 22, 2016 at 5:11
  • $\begingroup$ blender.stackexchange.com/questions/47422/… see this post, if it helps. $\endgroup$
    – hawkenfox
    Commented Feb 22, 2016 at 5:19

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