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How can I change the animation fps when I already have finished making an animation? I already did an animation and I don't want spend some time recalculating the time by hand, is there a easy way to change the frame rate without making the animation speed up or slow down?

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  • $\begingroup$ It can depend on animation. E.g. one without objects like lightning strikes in frame can be remapped on newer FPS using Time Remapping options in Render Output. However if there are some effects appearing and dissappearing quickly this may not work and you might need to scale keyframes in the Dope Sheet manually. $\endgroup$ – Mr Zak Feb 21 '16 at 22:08
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You can change the timing of an animated scene without changing the frame rate. In the rendering settings Dimensions there is a time remapping section:

enter image description here

It works like this:

The values are in frames

For example:

If you want the whole animation to run twice as fast you set the old to 100 and new to 50.

Animated values that took 100 frames now will happen in 50

To make the animation last twice as long (slower) map old to 100 and new to 200.

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  • $\begingroup$ For other ways to alter time read: blender.stackexchange.com/questions/1053/how-do-i-animate-time $\endgroup$ – cegaton Feb 21 '16 at 22:15
  • $\begingroup$ Hello, thank you, I tried and get the results as I wanted, my problem was I created a 24fps animation and I wanted to be in 30, so in the Old I put 24 and the New I put 30, I got to change the End frame but it was usefull :) $\endgroup$ – Gresthol Feb 21 '16 at 22:16
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    $\begingroup$ @Gresthol that is the correct way to do it. please watch this video for a graphic explanation: blendernation.com/2015/04/25/… $\endgroup$ – cegaton Feb 21 '16 at 22:19

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