2
$\begingroup$

I can't seem to get my 3D mouse (3DConnexion SpaceNavigator) to work 'right' in Blender.

The intended functionality is that rotations should be orbiting the object and the mouse should be able to pan/zoom. This is the functionality in all the other major 3D programs I've used (eg C4D, Modo, Rhino, NX).

However, in Blender, it seems that you can either set 3D mice to orbit around the object and lose the ability to pan, or the motions are completely decoupled from the object you've chosen, resulting in the object tending to move off screen.

Any clues on a way to work this out?

$\endgroup$
  • $\begingroup$ You may be looking for the "Trackball" orbit style. This can be found under the Input tab in the User Preferences. $\endgroup$ – someonewithpc Feb 21 '16 at 19:38
  • $\begingroup$ You can orbit around by holding down MMB and dragging mouse. If you hold down SHIFT and use MMB, you will pan. If you need to return your mouse to the selected object, you can hit NUMPAD PERIOD button. If you want to have a WASD walk-like navigation, hold-down SHIFT and press F and you will be in "fly mode". $\endgroup$ – Adrians Netlis Feb 21 '16 at 21:33
  • $\begingroup$ @AdriansNetlis, I'm talking about 3D mice. Not basic interaction. $\endgroup$ – Vincent Lee Feb 23 '16 at 0:33
  • 1
    $\begingroup$ Vincent, some of this may not be the fault of the mouse. Your question does not specify the mode (edit or object) that you're in, and the statement about motions that are completely decoupled from the object you've chosen suggests to me the possibility that the issue here might be a consequence that you're working in edit mode with an object whose vertices, are not conforming to the origin of the object. The key to the latter issue is to go to object mode, and apply (CTRL - A key) the scale, rotation, and translation transforms. $\endgroup$ – brasshat Feb 23 '16 at 5:05
  • 2
    $\begingroup$ It's hard to help without access to the hardware. I suspect it should be easy if Blender input events can properly read all the required input of the 3D mouse. If not, then it's pretty hard. You should probably check with the manufacturer of the 3D mouse for support as well. $\endgroup$ – kheetor Apr 19 '18 at 13:15
1
$\begingroup$

Just change navigation style of NDOF device to one which you like - orbit around selection or free. Trackball lets you bank the camera There isn't any other option I'm afraid there's no way to arbit around selected with ability to pan in 3d connexion mouse

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.