I can't seem to get my 3D mouse (3DConnexion SpaceNavigator) to work 'right' in Blender.
The intended functionality is that rotations should be orbiting the object and the mouse should be able to pan/zoom. This is the functionality in all the other major 3D programs I've used (eg C4D, Modo, Rhino, NX).
However, in Blender, it seems that you can either set 3D mice to orbit around the object and lose the ability to pan, or the motions are completely decoupled from the object you've chosen, resulting in the object tending to move off screen.
Any clues on a way to work this out?