3ds max has a sort of modifier that allows you to take a heavily subdivided mesh and take away some of the polygons that would anyhow create a single polygon (i.e they are facing the same way).

  • $\begingroup$ You will need to edit it again with the most refinement polygons? You want to take it away permanently or only temporally? $\endgroup$
    – PhoneixS
    May 30 '13 at 8:52
  • $\begingroup$ You can use decimate modifier or remesh (you can find this in modifiers tab) $\endgroup$
    – Ziwa
    Aug 10 '17 at 13:00

You could use the Decimate Modifier. You can find the documentation here. Please note that you only see its effect while in object mode.

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You can find a 2 minute tutorial here.

  • $\begingroup$ Is there a way to execute this modifier from command line and export the result? $\endgroup$ Jan 20 '15 at 19:23
  • 1
    $\begingroup$ See blender.stackexchange.com/q/2876/599 $\endgroup$
    – gandalf3
    Jan 20 '15 at 19:33
  • $\begingroup$ The doc link in your answer is dead. $\endgroup$
    – LF00
    Aug 10 '17 at 6:25
  • $\begingroup$ The op specifically asked for "without losing object shape", which decimate does not do as it's a lossy operation. $\endgroup$
    – John Stock
    Oct 29 '18 at 13:39

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