3ds max has a sort of modifier that allows you to take a heavily subdivided mesh and take away some of the polygons that would anyhow create a single polygon (i.e they are facing the same way).

  • $\begingroup$ You will need to edit it again with the most refinement polygons? You want to take it away permanently or only temporally? $\endgroup$ – PhoneixS May 30 '13 at 8:52
  • $\begingroup$ You can use decimate modifier or remesh (you can find this in modifiers tab) $\endgroup$ – Ziwa Aug 10 '17 at 13:00

You could use the Decimate Modifier. You can find the documentation here. Please note that you only see its effect while in object mode.

enter image description here

enter image description here

You can find a 2 minute tutorial here.

  • $\begingroup$ Is there a way to execute this modifier from command line and export the result? $\endgroup$ – Alejandro Lozdziejski Jan 20 '15 at 19:23
  • 1
    $\begingroup$ See blender.stackexchange.com/q/2876/599 $\endgroup$ – gandalf3 Jan 20 '15 at 19:33
  • $\begingroup$ The doc link in your answer is dead. $\endgroup$ – LF00 Aug 10 '17 at 6:25
  • $\begingroup$ The op specifically asked for "without losing object shape", which decimate does not do as it's a lossy operation. $\endgroup$ – John Stock Oct 29 '18 at 13:39

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.