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It seems that the 3D view within which I am working shows me the scene in a slightly angled / rotated way.

For example this TV Set is built from a cube, I never rotated it (just added cuts, etc). I added straight lines to explain what I mean:

object canted in 3D view

It doesn't matter what object in the scene I look at, or how much I zoom back and forth or move things left or right, everything always seem to be slightly angled like that, even when starting scenes from a new file.

Quite annoying especially since I often align the camera to view, which then produces non-parallel camera angles.

Here is a GIF file reproducing the problem, right from the Startup File's cube:

enter image description here

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    $\begingroup$ Hello. I may say things you know. You have pressed numeric keypad views such as (1,3,7,9) and for othogonal view 5? Can we see a picture of when you add a standard cube or uv sphere? $\endgroup$ – atomicbezierslinger Feb 20 '16 at 7:19
  • $\begingroup$ If you are on user perspective view it makes sense. On perspective view, If you look at things at an angle, parallel lines will point towards a vanishing point.. Use one of the preset views like front/back right/left. For a perfectly perpendicular view use orthogonal view. $\endgroup$ – cegaton Feb 20 '16 at 7:20
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    $\begingroup$ maybe related: blender.stackexchange.com/questions/46688/… $\endgroup$ – cegaton Feb 20 '16 at 7:22
  • $\begingroup$ Thanks all. No numeric keypad on my 3d workstation (MacBook Pro). Cegaton, good comment... although, why is it angled in this direction even when I pan from the left to the right of the object and even when I rotate around it? Why not tilted the other way around? Impossible to tell if other question is related, pressing HOLD and SHIFT rotates the scene a LOT more than I need to straighten it. $\endgroup$ – MicroMachine Feb 20 '16 at 7:26
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    $\begingroup$ The view menu has the same choices such as front, back etc. The numeric keypad is not a requirement to get the view. The least expensive usb keypad I have was $6. It is entirely worth it. Testing the standard cube, which by default is axis aligned, is a more trustworthy test. $\endgroup$ – atomicbezierslinger Feb 20 '16 at 7:32

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