I have an object with a great many polys, so many it causes significant slowdown in the viewport.
I need to arrange several of these objects for my final render, but this would be awkward, given how slow they make my computer.
Is there a way to temporarily de-polyify the objects, or replace them with a low-detail object (with roughly the same size and shape), so that I can arrange the low-poly objects, then easily switch them out for the high-poly objects?