# Mirror Modifier making ugly smoothing on mirrored faces

The model is vivisected right down the middle along the z axis. The right leg is rendering funny and I assume if I can get that fixed everything else will fall into place. I tried flipping normals, changing shading types - can't think of anything else to do.

.blend FIle

• Did you try recalculating normals (Ctrl+N) instead of flipping ? Related - blender.stackexchange.com/questions/12165/… – Mr Zak Feb 19 '16 at 22:04
• Yup, this is the result after doing that actually. – Gheert Feb 19 '16 at 22:24