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Where can I adjust the amount of samples Cycles uses?

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    $\begingroup$ Render settings. Are you using Cycles? $\endgroup$
    – J Sargent
    Feb 17, 2016 at 19:02
  • $\begingroup$ @NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ He tagged Cycles. $\endgroup$
    – PGmath
    Feb 17, 2016 at 20:03
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    $\begingroup$ Just double checking, as it has been an issue before $\endgroup$
    – J Sargent
    Feb 17, 2016 at 20:03
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    $\begingroup$ Why do people downvote questions like this. Yeah, you can spend 20 minutes trying to find the answer in the manual, or 10 minutes clicking through everything and guessing and checking, or you can spend 25 seconds looking it up on S.O. If it takes me 2 minutes to answer someone's question that they could answer themselves in 10, there's a substantial net time savings between me and that one person. And if a bunch of other people find the answer useful, that's a boat load of time saved. Please, folks, don't be annoyed at someone for trying to save themselves and others a little time. $\endgroup$
    – Shavais
    Apr 29, 2017 at 12:54
  • $\begingroup$ Ok, the guy sounds frustrated, which isn't really appropriate for this kind of Q&A reference, so I've submitted an edit to eliminate that. $\endgroup$
    – Shavais
    Apr 29, 2017 at 13:00

1 Answer 1

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You can change the number of samples for Cycles under the Sampling rollout of the Render Properties panel. The Render spinner adjusts the number of samples used for the final render, and the Preview spinner adjusts the number of samples used for viewport rendered mode.

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  • $\begingroup$ Thanks for your answer! I love the red marker. Did you just ms paint? $\endgroup$
    – Shavais
    Apr 29, 2017 at 13:02

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