Can anyone give a solution how to bake normal map properly?
On this picture cubes are shown located next to each other, but they are in the same position when I bake them.
The main problem is with hard edges. I tried to use UVs in T shape, tried to place islands together and separately but the problem persists.
I tried several diferent methods in Blender and Substance Desiger but I realy don't know what I'm doing wrong. Please help.
If it's possible please post step by step instructions.