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I'm having trouble modeling a somewhat simple shape. What I currently have is this:

enter image description here

And what I'm trying to get is this:

enter image description here

What would be a way to do this? I can't just extrude the bottom faces, because I want them to stay connected to the main body of what I'm modeling. I'd like to do this without any ngons or hacky tricks, it seems like something that should be fairly easy to do.

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There can be many ways to model this; if original shape should be preserved, the steps may be as follows.

  1. Select bottom edge which you'd like to make 2 from. Press Alt+D to extend vertices.

    extending edges - image

  2. Select 2 resulting Ngons, press Ctrl+T to triangulate them, and then Alt+J to get rid of tris and convert them to quads.

    converting to tris and quads

  3. Add loopcut to refine model, dissolve resulting and not needed edges.

    refining model

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What I would do [b[![][1]] add edgeloop CTRL+R enter image description here scale face down enter image description here move the edge upward

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  • $\begingroup$ The problem is that I can't create an edgeloop in that location because of the way my geometry is. Look carefully at the edges in my original pictures $\endgroup$ – markasoftware Feb 17 '16 at 3:23

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