I am working on level design in Google SketchUp. I use Blender to create and edit the UV map of the final mesh that I use in the game engine. I am sure I will still add details to the level after I have UV mapped it, but that would mean UV mapping it all over again face by face, and link faces to materials again because the new level would have to be imported again. So TL;DR:
- I'm exporting the Google SketchUp model as COLLADA
- Importing it into Blender and UV mapping it
--- WHAT I WANT --
- Changing the model in SketchUp and re-importing it without having to UV map the whole thing again.
I am also considering continuing the level design in Blender, but SketchUp is way faster, so I would like to stick to it. I hope I was clear enough about what my problem is. Thank you for your time :)