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I have a problem with my Armature, to be more specific, it's 3 bones which makes the problem.
I have a Pony character which I wanted to rig, so I made an armature which works great, but I can't connect my Root bone to the Front legs and neck section. (see picture) I watched a few tutorials on the internet and read this question, but all they said was to flip the bone from the Head to Tail and connect them together. I don't want to flip, but connect Head to Head.

Can I do this? I can't move the legs and the neck/head section from the Root(Spine) bone. Here are some pictures. I marked the Root bone with a White circle and the other bones which I want to connect with Red circles.

Here is the image from the root bone, legs and neck No connection, I move the bone but legs and neck are not moving

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  • $\begingroup$ I want to congratulate you on coming back and sticking with your question. (I've seen other new users just leave.) Not only did I close and reopen your question after reading your edit, but I think I may of solved your problem too. You already fit in with the SE Q/A system very well. Welcome to the site, I hope you can find and give much help here. $\endgroup$ – David Feb 14 '16 at 22:10
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You can not "connect" (parent) a bone's head to another head, nor does tail to tail work. As I showed in my answer parenting bones to other bones is the normal way to connect them. The manual's page about armature structure explains how bones link together.

However, there is another option, using the bone Child Of constraint.*
In pose mode, Under the Bone Constraint tab of the properties window add a Child Of constraint to each bone you want to be connected.
Simply set the Target to be the armature, and then your "root" bone.
The Set Inverse button will keep the bones position. (as you may of noticed it jumped to the targeted bone's head).
The Clear Inverse button will move the bone to the traget's location.

Child Of constraint

The downside to this method is it will not work in edit mode.



* The manual warns against using a Child Of constraint to create chains of bones.
I don't see any problem in this instance, and it is the only way to connect bones' head to another head.

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  • $\begingroup$ Yeah, okay, i fixed it, i just made a Root bone and from there i go whoever i want, it's a bit complicated how all this Rigging works aparentely :/ I just want to make a game with animations... I saw a few tutorials about rigging, but this all was just about Humanoid characters but not animals... I don't know if that what i made would give me some issues with animating, but this was the only sulution for me 'cause when i made it with your tutorial, my head was the root... Not the "Belly" what causes to be unable to move the head... Here's what i made i.imgur.com/Xx7byHx.png $\endgroup$ – Nickk888 Feb 14 '16 at 22:32
  • $\begingroup$ (Ran out of character...) Thank you for your kind answers! I hope i'll get more support from this forum :) I want to learn more about 3D Modelling in Blender. Ou, and sorry for my bad english :D This is not my native language ^_^ Regards ^^ $\endgroup$ – Nickk888 Feb 14 '16 at 22:33

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