I'm working on cleaning a character, because even though its mostly symmetrical, the vertices are a bit off comparing both sides. The character has unique uvs with unique textures on each side, even some mesh parts are non-symmetrical. This cleanup will greatly help with cloth creation and rigging later on:)
So I'm searching for a way to mirror the characters symmetrical parts so that uvs are preserved, excluding the non-symmetrical parts.
I'd imagine I need a custom script but I have no experience in scripting in blender (but in other languages). The script could search for mirrored vertices by roughly the same position and align them perfectly, perhaps even providing some way to manually adjust the mapping. Maybe a vertex group filter could help for non-symmetrical parts, but I guess I could isolate them manually before.
Does such a script/plugin already exist? If not, can anyone get me a real quick start on how to approach this, e.g. how to iterate over vertices, create and store lists of mappings, waiting for user to call for a remap, ... It will probably include alot of stuff I have to dive into if this does not exist already only for this one occasion:(