Can I orbit the viewport while transforming/selecting? For instance, by disabling the Middle Mouse Button's Axis Selection functionality?
Full explanation: Let's assume I've selected a mesh, pressed G to transform, selected Y axis by pressing Y, realised I can't see what I'm doing because Y axis is perpendicular to screen - now - I would like to orbit the view to see better without cancelling the transform operation.
By the looks of it, if MMB during the transform or select operation didn't invoke axis selection, it could perhaps still invoke orbiting viewport. But I can't find an option to disable MMB as axis selector shortcut.
Perhaps it's coded deeper somewhere that viewport repositioning and modelling operations are mutually exclusive - but I hope not!