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Usually, when I am using a Displace modifier on an object and want to use a texture for it, I can get a preview in the texture tab:

Displace modifier texture panel

However, when I use the texture in the node editor as a mix shader fac input (as I have been doing recently), I cannot preview the texture in the texture tab.

Node editor texture panel

How can I preview the texture in the node editor and change the contrast/brightness as I can with the Displace textures?

Thank you in advance.

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    $\begingroup$ You could preview them directly on the mesh using an emisssion shader. Node Wrangler / Node Efficiency Tools provides a hotkey for that (sadly I can't recall it.) $\endgroup$
    – Mörkö
    Commented Feb 14, 2016 at 12:56
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    $\begingroup$ Ctrl Shift click on the node to be previewed (Node Wrangler Addon) $\endgroup$ Commented Feb 14, 2016 at 13:08
  • $\begingroup$ @user277143 I don't want to preview on the mesh, I want to preview the texture. $\endgroup$
    – Cubit
    Commented Feb 14, 2016 at 13:23
  • $\begingroup$ @joshsanfelici I'll try that. $\endgroup$
    – Cubit
    Commented Feb 14, 2016 at 13:23
  • $\begingroup$ @Flaeon We both mean the same thing: Ctrl Shift click (thanks, Josh) with the node wrangler addon makes the surface of the mesh be an emission shader. If you UV-unwrap a plane and have it have your material, you can preview the texture that way. $\endgroup$
    – Mörkö
    Commented Feb 14, 2016 at 13:25

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You can't currently preview cycles textures independently in the texture tab, as far as I know, they belong to a completely different rendering system.

You can however get some kind of preview of the texture by previewing the material itself in the Materials tab of the Properties Window by expanding the preview panel and switching to a Flat preview object.

enter image description here

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