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Is there a way to select a typeface (I have 15,000 fonts) for a text object, or must I set type in AI and save as SVG, then import into Blender?

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    $\begingroup$ Do you mean how to add text at all, or just change the font of a text object? $\endgroup$
    – PGmath
    Feb 13, 2016 at 23:16
  • $\begingroup$ I know how to add text, but it's always in Gill Sans. HOW do I find access to font list and change the face? $\endgroup$
    – DrStrik9
    Feb 14, 2016 at 15:51

5 Answers 5

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You can change the font used for a text object under the Object Data properties panel.

enter image description here

Here you can specify different fonts for standard, bold, and italics; as well as various other typesetting parameters. You can also define a set of objects as a custom font by naming them something like fontName_a, fontName_b, etc. and use fontName_ as the Object Font.


In order to find fonts easily I have bookmarked my system's fonts folder (C:\Windows\Fonts\ on Windows, /Library/Fonts on macOS) in Blender's file browser so I can quickly add new fonts. Note: as Chebhou explains in his answer you can also set the default directory for when browsing for fonts in the user preferences.

enter image description here

Note that as of Blender 2.76, you the file browser's thumbnail display mode now works for previewing fonts.

enter image description here

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  • $\begingroup$ Yeah, I finally found a tutorial on YouTube. As a Blender noob, I'm spoiled by font management software on Mac (FontAgentPro). As Blender doesn't have system-level font access, I need to use FontAgentPro to find the fonts I want, locate them on the system drive, and manually load each one into Blender. It's tedious, but at least now I know it's possible. Thanks for the help. :+) $\endgroup$
    – DrStrik9
    Feb 14, 2016 at 16:27
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    $\begingroup$ Blender is a powerful tool and does a wonderful job of hiding obvious features behind layers of complexity. That's unfortunate, as that creates a huge barrier to the casual or beginning user. $\endgroup$
    – Eric J.
    Mar 31, 2017 at 4:10
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    $\begingroup$ @EricJ. I really don't see how Object Properties > Font is "hiding behind layers of complexity", it is after all a property of the font object. $\endgroup$
    – PGmath
    Mar 31, 2017 at 4:17
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    $\begingroup$ And it's probably totally obvious to someone who uses Blender regularly because you're used to its UI paradigm. Blender is the only software I have ever come across where I have to routinely google to discover how to perform basic functions. $\endgroup$
    – Eric J.
    Apr 2, 2017 at 17:47
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    $\begingroup$ @EricJ. Have you every used any commercial CG software? IMO Max is way worse than Blender in that respect. And when you google how to do something in Max the only halfway decent quality instructions are part of a paid tutorial. One one of the main reasons I switched from Max to Blender. Also, this isn't the place to be arguing about this. If you want to complain about Blender's UI go to reddit or blenderartists. $\endgroup$
    – PGmath
    Apr 2, 2017 at 18:02
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If you need all the fonts to be loaded automatically this can be done with a script ( or an addon ) :

  1. first you have to set the fonts directory in blender user preferences.

enter image description here

  1. install the addon and enable it ( or run load_fonts() when you need it ).

import os
import bpy

def load_fonts():
    font_dir = bpy.context.user_preferences.filepaths.font_directory
    for file in os.listdir(font_dir):
        if file.endswith(".ttf"):  
           bpy.data.fonts.load(font_dir+file)

script as an addon

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    $\begingroup$ Script snippet still works with 2.83. $\endgroup$ Jun 5, 2020 at 16:52
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You can load Opentype and TrueType fonts in Blender. Blender does not load in font families into the separate slots (Regular, Bold, Italic, etc), you have to do that manually.

On OSX, sometimes font files are contained in packages called a "font suitcase". Blender does not load these either.

If your fonts are PostScript fonts, there are many tools online line to convert them to OpenType.

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  • $\begingroup$ Glad to hear this. I have MANY OpenType fonts. Typography is not mentioned in the Ref Manual at all. I have not been able to find access to font list anywhere in Blender. I still need to know HOW to do this. WHERE is font access located in Blender? $\endgroup$
    – DrStrik9
    Feb 14, 2016 at 15:51
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I've updated Chebhou's excellent reply for Blender 2.80+.

Simply run the following in the Scripting console:

import os
import bpy

font_dir = bpy.context.preferences.filepaths.font_directory
for file in os.listdir(font_dir):
    if file.endswith(".ttf"):  
        bpy.data.fonts.load(font_dir+file)
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I finally found a tutorial on YouTube, As a long-time designer but Blender noob, I'm spoiled by font management software on Mac (FontAgentPro). Since Blender doesn't have system-level font access, I need to :

  1. Set some text in Blender.
  2. Use FontAgentPro to find the font I want.
  3. Locate fonts on the system drive.
  4. Manually load each one into Blender on a per-project basis.

It's tedious, but at least now I know it's possible! :+)

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