I have a scene that includes an appended rigged hand model that I built previously. For this specific scene, I want to add press-on nails to the hand.
I joined the the mesh of the nails to the hand mesh, but when i go to move the rigging, the fingers move independently of the nail. Is there anyway to make the nails move with the fingers with the pre-exsiting rig? Or do i have to delete the armature and re-rig the hand after joining it to the nails?
I also don't want the nail to be deformed by the rig. How can I avoid this?