I created a plane, using normal map/displacement/occlusion/spec/diffuse and an blender displace modifier I made structure of the pavement. I would like to "put it" to the prepared system of roads. Unfortunately the disintegration of verticles on it is uneven and modifier works stronger in some places. By UV/Image editor I can fit the texture to the shape of the object, but how to make the modifier also followed this uv map? It is possible with this road model, or I have to create it on the other way? I don't have other ideas how to create a square...
As second, is it possible somehow to modify the texture so that roads would branch from the square and weren't just directed up?
Update: after modifications.