I would like to do an animation where an object that is broken in two pieces comes back together and gets "repaired".
What I did until now is to model the full object, copy it and break the copied version into two pieces.
Now, I'm starting my animation by having one of the broken piece come to the other part, and I hide the two pieces and show back the full piece.
It kind of works, but I find that the transition between the broken piece to the full piece is too abrupt. The broken pieces will also have a distinct rusted texture which I'd like also to make gradually change to another "good as new" texture.
So, as a resume, my questions are:
- How do you make an object gradually appear or disappear?
- How do you make a texture gradually change to another texture?