I am trying to manually create a fragmented spherical object in Blender for use in a Unity game. When i create a separate object from the mesh the smoothing is no longer contiguous so it becomes obvious that the object is already fragmented.
Is there a way for the fragments to appear like the original whole and contiguous unbroken sphere with no gaps and consistent shading? Can I instruct Blender to smooth across all objects instead of smoothing individual fragments?
I am quite new to modeling and would appreciate any pointers.