I did a lot of animation on an mhx model in Blender before I realised she had holes around her neck. Someone on the Make Human forum suggested I use an mhx2 character which solved the problem. Is there a way I can just update the character from within the same Blender file without loosing the animation?
I tried exporting the animation as a bvh file and reloading it onto the mhx2 character in a new Blender project but I've had all sorts of problems. It imports a skeleton of bones which walks downward on its own, or a tiny one which walks sideways on its own or some upside down orange balls which wander about. It's obviously got the animation which is good, I just can't get it to attach to the mhx2 character.
So to be clear I either need to
- just update the model from mhx to mhx2 within the same project and not loose the animation
- Export the animation as a bvh file and upload it onto an mhx2 character in a new project
- Work out why my mhx character was making holes around the neck in the first place and fix that. (this is the option I prefer as I need the project finished tomoro but i would like to learn all three)