I've been working on the same character for months and have finally come down to the part of facial rigging but I can't get it to close it's eyes using the shape keys, the character is simple and not an optimal design, just experimental:
since his eyes are protruding just using one shape key would not do the trick. So I tried to use a set of shape keys like so:
but when I add a second shape key as a turn point from there: the first problem arises that the object changes to it's basis shape rather than staying in key1:
so I started editing anyway to see if it works out, but blender just extrapolates key 1 instead when I inrease the value of slider 2:
Could anyone tell me what is happening here and how can I fix this, please?