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I have a clothing piece over a model and I am trying to bake the clothing piece in its location. There is also a hidden object underneath the clothing, and i think this is affecting my bake.

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  • $\begingroup$ Are you talking about baking materials/textures or physics simulations? $\endgroup$ – PGmath Feb 7 '16 at 14:19
  • $\begingroup$ talking about materials. $\endgroup$ – ChoCho Feb 8 '16 at 11:21
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You can exclude an object from baking calculations by moving it to another layer from the object you are baking with M. Then just uncheck the layer you have moved it to in the viewport footer before baking.

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  • $\begingroup$ Thank you for the reply: This is how i normally do it myself :) But my blender is giving strange errors and crashes when i move my mesh to another layer. i decided to put that question apart from this because else it would be 2 questions in 1. here is a link: blender.stackexchange.com/questions/46478/… $\endgroup$ – ChoCho Feb 8 '16 at 11:21
  • $\begingroup$ @ChoCho Well, AFAIK there is no other way. This is how you exclude objects from baking. You'll have to resolve the error so you can do it this way. $\endgroup$ – PGmath Feb 8 '16 at 13:28
  • $\begingroup$ alright i figured that would be it. but its better to ask :) $\endgroup$ – ChoCho Feb 9 '16 at 7:04

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