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I'm a bit of an amateur in Blender, but I'm making a mockup LEGO box for a school project, and I can't seem to figure out why my image texture is showing up on the inside panels on my box. Only two panels seem to be at fault. The box has a solidify modifier, but doesn't have any real depth, which is why I set it up this way.

My normals are all facing outwards, and my UV map seems to be set up correctly.

Here is a link to some screens from within blender.

https://i.sstatic.net/nLXxM.jpg

This may not be the correct method of doing this, if that is the case I'll figure out a different method.

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You need to add a "UV Map Node" and connect it to the "Vector" of your image texture. While in the "Node Editor" Press "Shift + A" and find the "UV Map Node" under the "Input category.

Also, make sure that you have selected your image in the UV Editor.

Try this simple node set up.

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  • $\begingroup$ I added that node in, but it didn't seem to have any effect. $\endgroup$ Commented Feb 4, 2016 at 21:41
  • $\begingroup$ Try this simple node set up: [UV Map] to “Vector” of [Image Texture] > [Image texture] “Color” to [Diffuse BSDF] “Color” > [Diffuse BSDF] “BSDF” to [Mix Shader] “Shader” [Glossy BSDF] "BSDF" to [Mix Shader] “Shader” > [Mix Shader] “Shader” to [Material Output] “Surface". (I will upload an image as soon as I can) $\endgroup$
    – Dontwalk
    Commented Feb 4, 2016 at 21:59
  • $\begingroup$ Like this? The image is now back on both sides of the box. imgur.com/a/6UMvj $\endgroup$ Commented Feb 4, 2016 at 22:12
  • $\begingroup$ Yes. Although, unless something has changed you can only put a texture on one side of a mesh (You see it in the 3D viewport but it wont Render on both sides). $\endgroup$
    – Dontwalk
    Commented Feb 4, 2016 at 22:18

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