I've read somewhere that quads are used a lot in games. An as i sculpted my model it was triangulated by default. Then i used a tool (meshlab) to get a low poly model. I ended up with a 6.7k verts model but everything were tirangles. Since then i found out it's better to use quads and learned about retopology.I found a lot of images on google but I don't know if i'm doing it right. Some google models have very few polygons and some a lot more so i'm asking here. Here's an image of my retopology process so far:
It's only a part of the head and there are already 677 verts. My meshlab model had 6.7. So i think that i will end up with having more verts with retopology than with meshlab. So here's my question. Does this looks right to you or i'm doing something wrong?