I'm very new to blender, and have modeled a character poly-by-poly starting from the face/head and extruding downwards to create one solid mesh containing all limbs.
I want to UV map this guy, but I seem to be terrible at it. I have bought books and watched online tutorials, and the people seem to UV unwrap meshes separately, i.e. the head is its own thing, the arms are their own thing, etc.
Do you do this by separating the head into its own object, or adding a seam to the head, arms, shirt, etc. then UV unwrapping the entire mesh?
Can I just add a seam to each body part (head, arms, torso, legs, feet, hands, etc) then unwrap the entire mesh?
I'm very confused as to how this works and all of the tutorials seem to not mention this part.