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I started Blender last week and I managed to create my characters in MakeHuman (V 1.0.2), import it to Blender (V 2.76b) and pose these two characters as I want.

Now I want to use them in another scene where they should show up as one object which I can place, rotate, scale, etc. This new object should show up just as the two characters in the original scene.

I tried to join them with Ctrl+J but this does not work - it even breaks the characters and give some weird structures. I think this is due to the internal structure of the imported characters from MakeHuman.

If I just take them as a copy (Ctrl+C & Ctrl+V) they stay as they are, but I have to position/scale them separately which is a lot of work.

Any ideas or hints for me? Please! Thank's in advance.

edit: just figured out how to attach screen shots.... so here are the screen shots mentioned below in the comments: the first shows the two characters selected with two times [a] and the second after joining them with [ctrl] + [j]

selecting enter image description here

Maybe the problem is, that I do not select the characters properly?

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  • $\begingroup$ The details you should include in question are screenshots of what happens after joining objects, what modifiers are added (if any), and if possible upload a .blend file. There are too many possible problems to discuss as for now. $\endgroup$ – Mr Zak Feb 1 '16 at 21:15
  • $\begingroup$ Thanks for the edit as well as for the response - I just prepared a sample blend-file (early stage in order to make it more clear). When I am trying Ctrl+J the two characters merge together in one position - only the spines stay where they should. $\endgroup$ – Austrian Feb 2 '16 at 8:41
  • $\begingroup$ Sorry but I could not upload the blend-file (even with compress it has 30.6 MB) so I try it with two screen shots and the file with only one character inside. I apologize too for the second edit, but the system reminded I have only 5 minutes... $\endgroup$ – Austrian Feb 2 '16 at 8:51
  • $\begingroup$ sorry again - uploading is not as easy as I expected ;-) => this should be the link: <img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=953" /> and I was not able to upload the screen shots (seems only *.blend files are allowed). $\endgroup$ – Austrian Feb 2 '16 at 9:01
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You can parent ctrl + p one of the models to the other or both of them to an empty. And then the transformations should be applied to both of them.

https://www.blender.org/manual/editors/3dview/relationships/parents.html

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  • $\begingroup$ Thanks - but I still can not work it out - I can select the first character without problems, but when I try to select the second, I always end up with one part of it (eg: body or proxy or something else). Is there something like a "root" of the characters I have to select? $\endgroup$ – Austrian Feb 4 '16 at 18:43
  • $\begingroup$ If your other character is composed of loose parts you probably first want to select them all and join them normally. $\endgroup$ – cybrbeast Feb 5 '16 at 19:15
  • $\begingroup$ Sorry no - I did not, since I believed that this has alredy been done by the export/import filter (mhx2). Grouping was the solution also for this problem - as it turned out in this question <blender.stackexchange.com/questions/46320/…> $\endgroup$ – Austrian Feb 6 '16 at 17:07
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As described in my commend above my solution was to group the characters within the original file and append them by the group.

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