Blender Internal Render with Particle Info Node for Material Nodes

- Image below. 16 Layers of Particles Systems modified with a Python Script.
Vertices of a Cube.

- Image Below. An image meant to be more readable with the particles placed in a plane. Pulsed and Batch alternating. Spiral motion is a typical consequence of the Particle System and very little effort of the Python Script.

- Image Below. Particles with Turbulence. One Force example.


Technique

In the image above are 4 particle systems. You may use 10. Each Emitter particle system is copied via the Keystroke Shift+D. User preferences allows particle system to be duplicated with fresh unique copies. See user preferences Editing/Duplicate Data and enable Particle System Duplication. Of course an object can have multiple particles systems. The script assumes 1 per object for no particularly sound reason.
If you can copy a mesh easily you can copy a mesh with a particle system easily.
The N particles system has the [Start] and [End Value] set to different numeric value M. M >= 0 and M < N in the simplest case. See Script below.
Copying Emitters and Manual modification of the values takes (log N + N ) steps.
Example is Verts emission. Faces emission is an easy switch.
Clearly if you wanted ((vertex or face) * large number) particles then a script could modify the particle system [Start] and [End] values. (frame_start
, frame_end
)
The Emitters are in a group for selection convenience.
Script
...
import bpy
import datetime
import math
def delay_particles():
print("Delay Particles")
print(datetime.datetime.today())
print(datetime.datetime.now())
so = bpy.context.selected_objects
limit = (len(so))
n = 0
for x in range(0,limit):
so[x].particle_systems[0].settings.frame_start = n
so[x].particle_systems[0].settings.frame_end = n
n = n + 1
delay_particles()