So far, working on the 1.0/master branch of Animation Nodes, I've been having a rather hard time creating procedural mesh data, and I eventually ended up just writing a python script to create the data that I wanted output - but I've just come to a barrier that would actually prohibit my next phase of the design I'm currently working on: I want to assign procedural UV coordinates to the procedural mesh that I've just created. My script currently outputs (VectorList, PolygonIndicesList) data for a Mesh Data node, and I am assigning that MeshData to an Object in the scene. I think that it is here where I seem to be lacking the options for UV data...?
I guess this question is two part:
Is there currently an efficient workflow for generating procedural meshes in Animation Nodes?
Is there any way to create procedural UV coordinates for that same mesh?
I was also having a hard time finding documentation or examples of the above, so if there are any currently available resources on this topic, I would really appreciate some links covering the topic.