I would like to understand a thing related to a question I asked a few days ago.
How can you create detailed low poly meshes?
In the answer the user hawkenfox tell me 5 steps from high poly mesh and low detailed poly mesh.
In the third point he writes "Unwrap the low poly mesh, and bake the high poly model's normal onto the low poly model. - affectionately known as "texture baking"."
My question is: will the number of vertex of the high poly affect the weight of my normal map? In other words: more vertices will be and more Mb will have my normal map or these things doesnt affect at all?