Edit: This thread is not concerned with Instances and their usage in normal blender but with the usage of instance object node in animation nodes
I struggle with a probably simple question. I created a simple circle array. The elements of the array are created with object instance node. In my advanced case i want to create smaller circles, offset them and so on. I can do this by simply copying the circle-array-loop but it is not handy.
I tried to to it with a simple example but i does not work out. I created a simple loop that offsets 4 instances of a cube. I created an object list output for the loop to put the results in a new object instance node and offset it with a new loop. But it works only with the first element.
Some advice?
Here is my current project including node tree. By instancing the loop i thought I'll be able to change the number of orbiting circles on the fly (inluding some math for the radius)...