3
$\begingroup$

I've searched throughout this forum and see that the reason textures are in pink is because "the link to the texture file is missing". I understand the whole external file linking workflow from other work I do.

What I don't understand is that I've not imported any textures which could have been lost. I'm using Blender (2.76) right out-of-the-box (and yes, I'm a complete noob), building from a blank start-up cube (no appends).

There appear to me to be default "textures" listed under 'type' such as 'clouds' and 'voronoi'. I've managed to apply a clouds 'type' with no additional external texture file to create a crude, but sufficient-for-now, wood effect.

What are the items listed under 'type'? Are they textures or some 'other thing' and if so, what is the 'other thing' (So I know what to look-up in the index of the noob guides I'm using)?

Thank you.

$\endgroup$
  • 2
    $\begingroup$ If you are not dealing with external textures, pink shows up when the texture is not mapped properly. $\endgroup$ – cegaton Jan 30 '16 at 15:39
  • $\begingroup$ Ah! Thank you. You've clarified a lot, strangely. I now know what to study. $\endgroup$ – GLCoder Jan 30 '16 at 15:42
  • $\begingroup$ Please edit your question and add screen captures of how you set up your texturs and your material. If possible upload a file using blend-exchange.giantcowfilms.com $\endgroup$ – cegaton Jan 30 '16 at 15:45
  • $\begingroup$ Apologies. I don't know what you mean by 'edit your question'. [Frantically looks for a 'mark as answered' button.] $\endgroup$ – GLCoder Jan 30 '16 at 15:49
  • 1
    $\begingroup$ The whole point of blender.stackexchange is for newbies, ask and learn. $\endgroup$ – hawkenfox Jan 30 '16 at 18:03
1
$\begingroup$

Change the default color of the procedural texture as shown in the image. Property panel > Texture tab > Influence Section.

enter image description here

There are many types of texture in the list. Most of them are classified as procedural. Procedural is just a way of saying "code generated textures" ... instead of the regular images made from a bunch of pixel (RGB) information.

The power in procedural map is that it can be applied in many ways (as a mask or as a texture), mixed with other procedural textures to form new ones... and this is just two of the many benefits.

The image / Environment map type texture is the only two types that isn't consider procedural.

$\endgroup$
  • $\begingroup$ Thank you Hawkenfox. When I asked if the textures in the list were some 'other thing', I was wondering if they were some sort of alpha channel (mask). Interesting to find they can be used either way. $\endgroup$ – GLCoder Jan 31 '16 at 18:50

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.