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I've searched throughout this forum and see that the reason textures are in pink is because "the link to the texture file is missing". I understand the whole external file linking workflow from other work I do.

What I don't understand is that I've not imported any textures which could have been lost. I'm using Blender (2.76) right out-of-the-box (and yes, I'm a complete noob), building from a blank start-up cube (no appends).

There appear to me to be default "textures" listed under 'type' such as 'clouds' and 'voronoi'. I've managed to apply a clouds 'type' with no additional external texture file to create a crude, but sufficient-for-now, wood effect.

What are the items listed under 'type'? Are they textures or some 'other thing' and if so, what is the 'other thing' (So I know what to look-up in the index of the noob guides I'm using)?

Thank you.

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    $\begingroup$ If you are not dealing with external textures, pink shows up when the texture is not mapped properly. $\endgroup$
    – user1853
    Jan 30, 2016 at 15:39
  • $\begingroup$ Ah! Thank you. You've clarified a lot, strangely. I now know what to study. $\endgroup$
    – GLCoder
    Jan 30, 2016 at 15:42
  • $\begingroup$ Please edit your question and add screen captures of how you set up your texturs and your material. If possible upload a file using blend-exchange.giantcowfilms.com $\endgroup$
    – user1853
    Jan 30, 2016 at 15:45
  • $\begingroup$ Apologies. I don't know what you mean by 'edit your question'. [Frantically looks for a 'mark as answered' button.] $\endgroup$
    – GLCoder
    Jan 30, 2016 at 15:49
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    $\begingroup$ The whole point of blender.stackexchange is for newbies, ask and learn. $\endgroup$
    – hawkenfox
    Jan 30, 2016 at 18:03

1 Answer 1

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Change the default color of the procedural texture as shown in the image. Property panel > Texture tab > Influence Section.

enter image description here

There are many types of texture in the list. Most of them are classified as procedural. Procedural is just a way of saying "code generated textures" ... instead of the regular images made from a bunch of pixel (RGB) information.

The power in procedural map is that it can be applied in many ways (as a mask or as a texture), mixed with other procedural textures to form new ones... and this is just two of the many benefits.

The image / Environment map type texture is the only two types that isn't consider procedural.

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  • $\begingroup$ Thank you Hawkenfox. When I asked if the textures in the list were some 'other thing', I was wondering if they were some sort of alpha channel (mask). Interesting to find they can be used either way. $\endgroup$
    – GLCoder
    Jan 31, 2016 at 18:50

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