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After getting involved into animation nodes, I achieved creating a simple array. It evenly distributes instances of an object on a circle.

What i want to achieve in a next step is rotating this array around an object, say an empty in the center. How can i do this. I tried, but i can only rotate around the instances around their individual origin.

My circle array

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The easiest way to do this is to use the Transform Vector node like so:

enter image description here

Keep in mind that we are only changing the location of the object, so they won't rotate or scale. You could do that too, but it works a bit differently:

enter image description here

Side note: You can think of a matrix as a container for the location, rotation and scale of an object. Combining multiple matrices means to execute these transformations one after the other. Here is small video I made to explain the basics of matrices for artists. Maybe it helps to understand this node tree better.

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  • $\begingroup$ Thank you very much. I see I have to learn a lot to understand animation nodes and to use it properly. $\endgroup$
    – maegmaeg
    Jan 30, 2016 at 14:18

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