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For eg: I have this sandal I'm trying to get the edges to curl upward slightly as well as the whole toe (as seen in the insert). Try as I have over and over -- trying to deform the mesh shape using proportional editing is just not cutting it!

Any suggestions?

enter image description here

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1 Answer 1

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The current topology cannot benefit that. The basic workflow and recommended topology would be:

  1. Create the base mesh for the sole.
  2. Add a Subdivide Surface modifier, then apply.
  3. Add another Subdivide Surface modifier. Tweak mesh shape with Proportional Editing.
  4. Build the straps with operations such as Extrude, Bridge and Loop Cut.
  5. Build other details, such as thickness.
  6. Finally refine the shape.

enter image description here

Example file:

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  • $\begingroup$ This is absolutely BRILLIANT! Thank you Leon! $\endgroup$
    – Marc
    Jan 30, 2016 at 14:56
  • $\begingroup$ I will model this today... Q: Can I section parts of this to add a bump map? $\endgroup$
    – Marc
    Jan 30, 2016 at 15:08
  • $\begingroup$ Yes, but no need to separate the mesh. You can select that part then apply a new material with a new texture with a new UV. :) $\endgroup$ Jan 31, 2016 at 2:25
  • $\begingroup$ Damn This one is too good! i got a blenderfreeze! $\endgroup$
    – crz
    Oct 3, 2017 at 5:38

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