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For eg: I have this sandal I'm trying to get the edges to curl upward slightly as well as the whole toe (as seen in the insert). Try as I have over and over -- trying to deform the mesh shape using proportional editing is just not cutting it!

Any suggestions?

enter image description here

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The current topology cannot benefit that. The basic workflow and recommended topology would be:

  1. Create the base mesh for the sole.
  2. Add a Subdivide Surface modifier, then apply.
  3. Add another Subdivide Surface modifier. Tweak mesh shape with Proportional Editing.
  4. Build the straps with operations such as Extrude, Bridge and Loop Cut.
  5. Build other details, such as thickness.
  6. Finally refine the shape.

enter image description here

Example file:

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  • $\begingroup$ This is absolutely BRILLIANT! Thank you Leon! $\endgroup$ – Marc Jan 30 '16 at 14:56
  • $\begingroup$ I will model this today... Q: Can I section parts of this to add a bump map? $\endgroup$ – Marc Jan 30 '16 at 15:08
  • $\begingroup$ Yes, but no need to separate the mesh. You can select that part then apply a new material with a new texture with a new UV. :) $\endgroup$ – Leon Cheung Jan 31 '16 at 2:25
  • $\begingroup$ Damn This one is too good! i got a blenderfreeze! $\endgroup$ – crz Oct 3 '17 at 5:38

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