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I need to change these polygons into a mesh with the same amounts of edges going the opposite way so I can end up with a mesh that I can curve edges upward and indent the heel and ball of foot area downward, sort of making it look ergonomic. Subdivide adds an diagonal edge but also vastly increases the edges where I already have enough. Suggestions?

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    $\begingroup$ When you have a hammer, every problem looks like a nail. My hammer is python. Maybe I'll be able to bang out a solution. $\endgroup$ – Mutant Bob Jan 29 '16 at 16:39
  • $\begingroup$ @MutantBob No need, there's already a tool for it :) OP: select the verticies you want to cut, and press "J". You could also use the knife tool "K". If that works I'll write up an answer. $\endgroup$ – TARDIS Maker Jan 29 '16 at 16:44
  • $\begingroup$ I'd try handling that by deleting all the top faces and using grid fill. It With some tweaking it should give you the edges you need. $\endgroup$ – GiantCowFilms Jan 29 '16 at 16:49
  • $\begingroup$ @Marc Did you try the knife tool? $\endgroup$ – TARDIS Maker Jan 29 '16 at 16:53
  • $\begingroup$ No, no knife tool yet. I don't know how to use it but I'll try now. (blend file added) UPDATE: Looks like the knife tool will work. I just want the lazy way out and not have to cut each new edge one by one. lol. but it looks like I have too. Thanks $\endgroup$ – Marc Jan 29 '16 at 16:55
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Delete all of the top faces.

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Select the top loop edge ring.

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Press CtrlF and select Grid Fill (or use the menu: Mesh->Faces->Grid Fill)

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, playing with the settings until you find a result that you like:

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NOTE: For this to work you need a continuous loop with an Even number of vertices. An Odd number of vertices will report a "must select two edge loops" error.

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  • $\begingroup$ Brilliant!!! thx! $\endgroup$ – Marc Jan 29 '16 at 17:32
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    $\begingroup$ Man, I should have turned my comment into an answer $\endgroup$ – GiantCowFilms Jan 29 '16 at 17:33
  • $\begingroup$ @GiantCowFilms sorry I didn't read the comments... $\endgroup$ – user1853 Jan 29 '16 at 17:34
  • $\begingroup$ @cegaton No, my fault - I was being to lazy. $\endgroup$ – GiantCowFilms Jan 29 '16 at 17:43
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    $\begingroup$ @TARDISMaker thanks for pointing that out. See edited answer $\endgroup$ – user1853 Jan 29 '16 at 18:19
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Select the two virticies you want to make an edge between and press J.

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You can also use the knife tool. Press K and click on the two vertices you want to bridge,

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And press Enter

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  • $\begingroup$ oops, Yep, you're right. It does work. So does the knife tool. I just wanted a way to do them all at once with a click or two. :) Thanks $\endgroup$ – Marc Jan 29 '16 at 17:06
  • $\begingroup$ Ah... Well maybe @MutantBob can come up with a python solution for you :) $\endgroup$ – TARDIS Maker Jan 29 '16 at 17:09

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